“With the release of ZBrush 4.0 looming in the not so distant future (August, 9, 2010 for those of you who didn’t already hear the big announcement), we thought we would give you a little taste of what you’ll be capable of creating with the new features. Check out the ZBrush Image Gallery; three pages of images made with ZBrush 4.0 have been added for your viewing pleasure. We hope you enjoy!”
ZBrush Turntable Gallery: New Artwork Added
“We would like to extend a warm welcome to ZBrush artist Jingwei Liu, and welcome back existing member Alexander Stojanov. Thanks for the amazing work guys! Check out their sculpts at the ZBrush Turntable Gallery.”
“A while ago I did a random head in ZBrush as an exercise and I happened to like it a lot. I’ve always meant to develop it further into a character and today I woke up in a creative mood, so I began this project. Here’s the concept and below the head I did before. I’ll have tons of questions throughout the process cause it’s pretty much the first character I’m going to do all the way and I wish to make this a portfolio piece. Comments and critics are more than welcome.”
“Since the early days of ZBrush, we at Pixologic, have been continuously looking for ways in which we can advance ZBrush-features to a state which enables us, and you, to achieve new and previously-unattainable goals . In order to identify the features that need to be updated or invented, we use ZBrush the same way that you do, we use it to create art. These art-creation session are short, but yet, extremely effective. Occasionally we do get the opportunity to dedicate more time to a single project and see it through from concept-stage to final-stage. For myself, the past few days were one of these (eagerly awaited) occasions. During the previous week, ZBrush for Macintosh has entered its official beta-testings stages. I have taken this opportunity to spend time in ZBrush, more as an artists than a programmer. I am very pleased with the outcome of this session and would like to share with you a movie of the final ZBrush model. Images and details will be added at a later date.”
UV Master Tutorials « Pixologic: ZBrush Blog
“Be the first on your block to use this amazing new tool for ZBrush.”
Pixologic release a plugin for ZBrush: UV Master
“When creating or using a texture map, a 3D model needs UVs. These are 2D coordinates that tell all 3D applications how to apply a texture to your model. Until now, the process of creating those UVs has been a time consuming challenge that requires a high level of technical expertise and has little room for creativity.
“UV Master is a free plugin which will create very efficient UVs for your models with a single click. Any artist can now quickly and easily create excellent UV maps. This free ZBrush plugin clearly represents the ZBrush ideal of maximum artistic freedom with minimal technical hurdles!”
The Wolfman’s Rick Baker Talks ZBrush « Pixologic: ZBrush Blog
“6 time Oscar®-winning master of make-up effects. Maker of monsters, heroes, aliens and Klumps. Special fondness for werewolves, including An American Werewolf in London and The Wolfman
“The Wolfman’s Rick Baker talks about his work on the film and his easy transition from traditional to digital sculpting.
“’It was like love at first sight. [ZBrush] was so much more like real-world sculpting but on a computer … I call it no fear sculpting and it freed me up design wise.’”
Here’s a great beginner/intermediate screencast tutorial on Pixologic ZBrush:
“The digital sculpting of compelling characters can be one of the most exhilarating and rewarding experiences in CG today. Due to the very powerful and feature-rich 3d applications used to create this type of art, however, it can also be one of the most daunting skills to learn. In this beginner/ intermediate level ZBrush tutorial, we will take a detailed look at sculpting a Mushroom Man character using only the program’s default tools. Sculpting, retouching, and building a quick pedestal for presentation will all be covered in this exciting walkthrough.”
(via Sculpt a Fantasy Mushroom Man in Pixologic ZBrush | Cgtuts+)







![The Wolfman’s Rick Baker Talks ZBrush « Pixologic: ZBrush Blog
“6 time Oscar®-winning master of make-up effects. Maker of monsters, heroes, aliens and Klumps. Special fondness for werewolves, including An American Werewolf in London and The Wolfman
“The Wolfman’s Rick Baker talks about his work on the film and his easy transition from traditional to digital sculpting.
“’It was like love at first sight. [ZBrush] was so much more like real-world sculpting but on a computer … I call it no fear sculpting and it freed me up design wise.’”](http://25.media.tumblr.com/tumblr_ky7xx6kuBW1qaa3dgo1_500.jpg)

