Stylized Character Modelling in Maya 2010
“This tutorial is designed for beginners, who are attempting to make their first ‘cartoony’ or stylized characters. It was created in Maya 2010 in conjunction with the Animation Workshop school in Denmark. The tutorial is recorded in real time, with no ‘skipping ahead’ or double speed, so you can follow along as we go, and hopefully by then end of the series you should have the basic knowledge for creating your own character head in Maya.”
Procedural Modeling with MEL Script in Maya
“This tutorial introduces the exciting possibilities for modeling using Maya’s MEL scripting language. In this first part, we will learn the basics of MEL commands, and create two procedural model scripts that could be useful in your own workflows.”
Model, Texture, and Render the Legendary Katana in Maya – Day 3
“In this 3 part Maya workflow tutorial you will learn how to model, texture, and render a Katana, the legendary Samurai sword. For the modeling portion, we will use Maya’s basic polygon editing tools, while UVlayout will be used to create the UVs, and of course Photoshop to create the textures. We will also briefly cover Mental Ray for rendering the final image.”
Quick Tip – Render Faster using the Windows Command Line with Maya
“In this Quick Tip tutorial, you will learn how to batch render Maya scenes faster using the Windows command line, and in this way, maximize the amount of processing power you can get from your computer.”
Freebie Friday: Kludge City 01.7 (Maya script)
“Kludge city is a procedural building and skyscraper generator being developed by Visual Effects Artist, Ed Whetstone, as part of his short film project, “The Deliverator”. It is open-source, and freely available for anyone to use or edit, so head on over to www.whetstonevfx.com and download it now!”
Quick Tip – Create Realistic Condensation on Glass with Maya Paint Effects
“In this Maya Quick Tip tutorial, you will learn how to create realistic looking condensation any object, specifically cold glass, and then quickly render it for a nice polished final effect using Maya Paint Effects.”
Achieving Realism and Depth using Render Layers in Maya
“Throughout the course of this two part rendering tutorial you will learn how to use the powerful render layers inside Maya 2010, and also how to output them and prepare them for compositing. In the second part, you will see how you can use After Effects to composite all of those rendered layers to achieve a more realistic look with custom depth of field.”
Model, Texture, and Render the Legendary Katana in Maya – Day 2
“In this 3 part Maya workflow tutorial you will learn how to model, texture, and render a Katana, the legendary Samurai sword. For the modeling portion, we will use Maya’s basic polygon editing tools, while UVlayout will be used to create the UVs, and of course Photoshop to create the textures. We will also briefly cover Mental Ray for rendering the final image.”
Achieving Realism and Depth using Render Layers in Maya – Day 1
“Throughout the course of this two part rendering tutorial you will learn how to use the powerful render layers inside Maya 2010, and also how to output them and prepare them for compositing. In the second part, you will see how you can use After Effects to composite all of those rendered layers to achieve more realistic look with custom depth of field.”
Model, Texture, and Render the Legendary Katana in Maya – Day 1
“In this 3 part Maya workflow tutorial you will learn how to model, texture, and render a Katana, the legendary Samurai sword. For the modeling portion, we will use Maya’s basic polygon editing tools, while UVlayout will be used to create the UVs, and of course Photoshop to create the textures. We will also briefly cover Mental Ray for rendering the final image.”










