UV Unwrapping a Hard-Surface Object in 3Ds Max
“In this tutorial, Jarlan Perez covers the process of unwrapping a hard-surface model in 3DS Max. Covering the importance of keeping UVs clean and stretch free, Jarlan also looks at how to keep the process as simple as possible, whilst at the same time giving you full control over the results.”
Modelling & Rendering an Interior Scene using 3Ds Max and Vray – Day 1
“Our recent Stunning Interiors roundup got a lot of people talking about interior rendering tutorials, and today we’re happy to bring in Flavius Cristea to discuss his process when creating stunning interior renders using 3Ds Max. From the modelling, through material creation to the final rendering process, this 2-day tutorial is a great insight into the art of Arch-Vis Interiors.”
A Quick-Start Guide to Cinema 4D
“In the first of several tutorials looking at the different aspects of Cinema 4D, Aleksey Voznesenski begins by giving a fast-paced, quick-start overview of the interface, basic primitive objects and lighting/HDR maps. If you’ve always wanted to try C4D, or even if you’ve got a good amount of experience using it, this tutorial will help get everyone up to speed for the amazing Xpresso and Rigging tutorials we have coming up!”
Modelling a Luger P08 using Subdivision Surfaces in Maya – Day 2
“In the second part of this 2-day, narrated timelapse tutorial, Sebastian Kim adds the final touches to the Luger P08 model. Created using Maya’s basic polygonal toolset, this model allows us to take a look at different hard surface subdivision modeling techniques – all of which play a huge part in today’s production environment.”
Write a Material Renamer using Maxscript in 3Ds Max
“Keeping your scenes organised can be a somewhat tedious task, so any tools that can be used to speed up and simplify the process can be very useful! In this tutorial, Benoit Staumont takes us through how to write a much-needed custom Material Renamer script, using Maxscript in 3Ds Max. The result is an incredibly useful script that you can use easily on any future projects.”
Using Xplode to Shatter Objects in Cinema4D
“In today’s tutorial, David Kwasnik takes us through the process of creating an amazing Cgtuts+ ident, using the Xplode plugin for C4D. This plugin allows you to very easily and quickly cut any object up into many different pieces, and in the following video David shows us how to art-direct the size of these pieces to get the required result. This process, combined with MoDynamics and Mograph 2.0, is used to create an impressive shattering effect. It’s then over to AE for some optional compositing work!”
Win 1 of 3 Marmoset Toolbag V1.01 Licenses in our July Competition!
“To celebrate the release of Marmoset Toolbag V1.01, the real-time model presentation tool, we’ve teamed up with 8monkeylabs to give away 3 full licenses in our fantastic July competition! Read on to find out how you can enter…”
Modelling a Luger P08 using Subdivision Surfaces in Maya – Day 1
“Hard surface subdivision modeling can be a difficult concept to understand, however as it has become such a big part of today’s production environment, learning it has become much more of a necessity. Using the basic polygonal toolset, this 2-day, narrated timelapse tutorial covers the process of modeling a Luger P08, and is a great introduction to a standard SDS workflow in Maya.”
Texture Pack: 14 Hi-Res Bark Textures
“This week’s freebie content is brought to you by Jarlan Perez, a passionate texture and game design artist. Jarlan has put together 14 hi-res tree bark images to share with the community, and we can’t wait to see how you use them!”
Create a Futuristic Airship Scene in C4D – Day 2
“In the second part of this intermediate 2-day tutorial, Konstantin Muromtsev will be showing us how to finish up this futuristic aircraft scene using Cinema4D. After adding in the remaining ship, we’ll create the environment, add lighting, and make use of the Camera shader from MoGraph 2. Finally, we’ll then take a look at how Advanced Render post-effects such as Highlights and Glow can be used when compositing in Photoshop.”








