2 Notes

Animating a Merry-Go-Round using Expressions in Maya 2009

“Animating using expressions can be a big timesaver, especially when it comes to mechanical objects such as a merry-go-round! In this tutorial, Stephen Ko walks us through a simple expressions-based project, creating a simple UI with sliders to control the different parts of his model. Let’s get started!”

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A Sneak Peek at Premium for Non-members + A Premium Giveaway!

2 Notes

A Sneak Peek at Premium for Non-members + A Premium Giveaway!

“You may have noticed that Cgtuts+ has been posting more Premium content over the last few months, but what exactly is Premium, how does it differ from normal content and, more importantly, how do you get your hands on it?! Well today I’m going to give you a behind the scenes look at the Tuts+ Premium system, and I’m sure you’ll love what you see!”

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3 Notes
Presenting A Brand using 3Ds Max – Day 1
“When designing an identity and brand materials for a client, good presentation is crucial! In the first part of this 2-day tutorial, Hussain Almossawi takes us through how to model the different items usually involved in the branding process, whilst in Day 2 he’ll cover Lighting, Applying Materials, Studio Settings, Rendering and Exporting, and finally the Post Production. So let’s get started!”

Presenting A Brand using 3Ds Max – Day 1

“When designing an identity and brand materials for a client, good presentation is crucial! In the first part of this 2-day tutorial, Hussain Almossawi takes us through how to model the different items usually involved in the branding process, whilst in Day 2 he’ll cover Lighting, Applying Materials, Studio Settings, Rendering and Exporting, and finally the Post Production. So let’s get started!”

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Working in a Collaborative Group Environment
“As a professional designer for five years, I have learned a few things about the industry, but none are as important as the following: Understanding how to work within collaborative groups is absolutely essential to creating great work, and advancing your career. Group dynamics obviously depend on the type of place you work at. I have now tried both sides of the spectrum (in-house and agency) and while they are totally different, the concept of working within groups is still relevant. Today, I will be sharing a collaborative project that we have recently completed at my current place of employment, Huffy Bicycles.”

Working in a Collaborative Group Environment

“As a professional designer for five years, I have learned a few things about the industry, but none are as important as the following: Understanding how to work within collaborative groups is absolutely essential to creating great work, and advancing your career. Group dynamics obviously depend on the type of place you work at. I have now tried both sides of the spectrum (in-house and agency) and while they are totally different, the concept of working within groups is still relevant. Today, I will be sharing a collaborative project that we have recently completed at my current place of employment, Huffy Bicycles.”

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Introduction to Smoke/Fire Simulation in Blender 2.5 – Day 3

“In this invaluable, in-depth series we’ll be taking a look at smoke and fire simulation techniques within Blender 2.5, and who better to take us through this process than the man behind the official documents himself, Gottfried Hofmann. In the 3rd part of the series we continue to prepare the hi-res setup, and we also look at tips on saving baking time and how to keep the simulation stable. Prepare to be amazed at just what Blender can do for free!”

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Texture Pack: 7 Hi-Res Concrete Textures
“This week’s freebie content is brought to you by Jarlan Perez, a passionate texture and game design artist. Jarlan has put together 7 hi-res concrete images to share with the community, and we can’t wait to see how you use them!”

Texture Pack: 7 Hi-Res Concrete Textures

“This week’s freebie content is brought to you by Jarlan Perez, a passionate texture and game design artist. Jarlan has put together 7 hi-res concrete images to share with the community, and we can’t wait to see how you use them!”

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Convert Your Animations For Stereoscopic Viewing

“Our sister site Aetuts+ today posted a new tutorial that covers the process of setting up your 3D animations for red/blue anaglyphic viewing! So if you have some stereoscopic glasses to hand and want to give it a try, why not head over and check it out! Preview and link after the jump…”

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1 Notes

Modeling and Rendering a Baseball Wall Title Spot

“In this tutorial, Michael Szabo from Big Mike Design walks us through his recreation of the popular baseball wall title scenes that have been used to advertise baseball games this season. After modeling both manually and with the help of Mograph, Mike also covers proper rendering habits when moving into After Effects for compositing!

“The tutorial covers a lot of ground within Cinema 4D and After Effects, as we build a 3D environment that closely resembles an outfield wall in a baseball stadium. The final project resides in After effects and can easily be tweaked by simply updating and swapping the title images that are placed in our scene.”

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