Series: Creating a Jonathan Apple – Part 1
“In this Blender 2.5 video tutorial series we go through the complete process of creating a apple. This includes the modeling, texturing, lighting, and rendering process.”
Topology Overview: Male and Female Torso
“Arguably the single most important aspect to modeling is topology. This Blender 2.5 overview tutorial takes a look at the topology of both the male and female human torsos, examining each of the main edgeloops, poles, etc.”
Tip: Simplify Animation Curves
“In this quick Blender 2.5 video tip we demonstrate how to simplify messy animation curves using one of the new Addons in Blender 2.53. This video also demoes using the Record feature in Blender to keyframe the live movement of an object.”
“In this Blender video tutorial, I show you the basics of adding seams to a model, then setting up the Ambient Occlusion and Environment light, then baking them to a texture map, and applying it to the model.”
Using the New Sculpting System in Blender 2.53
“In this Blender 2.53 video tutorial we take a look at the newly refactored sculpting system in the latest beta release. This new system adds many new brushes and features to the sculpting toolset, providing a much smoother and feature-rich workflow.”
“In this quick Blender 2.5 video tip we demonstrate how appending/linking can be used to bring in elements from another .blend file. These elements can be mesh objects, lamps, materials, or even sculpting brushes.”
“In this Blender video tutorial, I show you how to set up the “Toon” shader, and use the Edge settings to create a nice 2D cel-shaded look to your 3D models.”
Series: Creating a Stylized Dragon – Part 1
“In this multi-part series, I’ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the “toon shader” to get a nice cel-shaded look. I’ll also go into some intermediate rigging with some nice animations; from walking to pouncing to flying. and finally we’ll look into setting up a good composition with props and lighting.
“In this first part, I talk about the style I’m wanting to achieve, and show you a few examples of what I’m going for. I then go on to begin the model, starting with the default cube and using regular techniques combined with heavy use of the multiple sculpt tools to get the stylized look that we’re going for. “








