How to Simulate a Torn Flag Animation using 3ds Max and After Effects – Day 1
“In this 3ds Max tutorial you will learn how to generate a torn flag animation using cloth simulation, and also how to combine all of the elements, such as the flag, debris, and dust, in order to create to the final scene in After Effects.”
Quick Tip – An Intro to VRay RT
“In this quick tip we will take a beginners look at VrayRT, examining worflow, and a few basic techniques to get you up and started with Active Shade rendering.”
Project Workflow: Creating a Next-Gen Sci-Fi Prop – Day 2
“In this series, aimed at already advanced artists, you will be able see the next-gen game art workflow of another artist, and learn some new tricks that will help you to push your own art even further.
“This second video in the series will cover the methods used to create the low poly mesh using the existing high poly mesh, unwrap it, and bake the normal and ambient occlusion map. I will also be importing it into the popular Marmoset Toolbag model viewer by 8monkey Labs and prepping it for texturing.”
Learn the Essentials of Particle Flow – Basix
“In this Basix tutorial we will discuss in an informal manner everything you need to know about the essential operators and workflow within Particle Flow. We will learn what each setting does inside the basic operators, and create a small mortar explosion, precisely controlled with various methods, as well as completely procedural.”
Model, UV, and Texture a Mac-10 Submachine Gun, Day 2- CG Premium Tutorial
“In the second part of this monstrous, 10 hour CG Premium tutorial series, available exclusively to Premium members, freelance CG artist, Ben Tate, will cover the UV mapping of his detailed Mac-10 submachine gun, using the innovative Headus UV layout and 3ds Max. This series is a must see for any artist that wants to level up their skills in high quality CG weapon creation! Can’t wait to get started, Become a Premium member, or learn more at the jump!”
Model and Texture an Elegantly Simple Chess Set in 3ds Max – Day 2
“The goal of this tutorial is to create a simple yet elegant Chess set in a clean and efficient way. Throughout the series you will learn to use many different modeling methods and techniques, and also see which ones would be the quickest for different modeling situations, so that you will be able to create the scene in as little time as possible.”
Model a High Rez Domed Fountain Structure in 3ds Max
“In this intermediate level modeling tutorial, you will follow Ben Tate as he demonstrates how to create a deatailed domed structure and water fountain in 3ds Max.
“A combination of both poly modeling and spline modeling techniques will be used to complete the structure and the water fountain. You will learn quick and efficient methods to build detailed molding pieces, utilizing simple extrude and bevel techniques, as well as combining spline profiles and the lathe modifier, as well as creating and positioning objects using the Array tool, and applying smoothing groups to your models.”
Create a Cool Smoking Text Effect using Fluid Mapping with Particle Flow
“In this tutorial, you will model, light and texture some simple 3D text inside of 3dsmax. Then, using Particle Flow, the built-in particle system, along with the FumeFX plugin, you will simulate some convincing looking smoke to add a visual interest to your otherwise run of the mill 3D text .”
This video is the final product. Click the link above for the full tutorial.
Model and Texture an Elegantly Simple Chess Set in 3ds Max – Day 1
“The goal of this tutorial is to create a simple yet elegant Chess set in a clean and efficient way. Throughout the series you will learn to use many different modeling methods and techniques, and also see which ones would be the quickest for different modeling situations, so that you will be able to create the scene in as little time as possible.”
This video is a preview. Click the link above for the full tutorial.





