1 Notes
Series: Creating a Stylized Dragon – Part 1
“In this multi-part series, I’ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the “toon shader” to get a nice cel-shaded look. I’ll also go into some intermediate rigging with some nice animations; from walking to pouncing to flying. and finally we’ll look into setting up a good composition with props and lighting.“In this first part, I talk about the style I’m wanting to achieve, and show you a few examples of what I’m going for. I then go on to begin the model, starting with the default cube and using regular techniques combined with heavy use of the multiple sculpt tools to get the stylized look that we’re going for. “

Series: Creating a Stylized Dragon – Part 1

“In this multi-part series, I’ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the “toon shader” to get a nice cel-shaded look. I’ll also go into some intermediate rigging with some nice animations; from walking to pouncing to flying. and finally we’ll look into setting up a good composition with props and lighting.

“In this first part, I talk about the style I’m wanting to achieve, and show you a few examples of what I’m going for. I then go on to begin the model, starting with the default cube and using regular techniques combined with heavy use of the multiple sculpt tools to get the stylized look that we’re going for. “

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  1. 3docean posted this